Kiyomizu Status
Well with all the rants over I wanted to write a bit regarding kiyomizu and the stuff im hosting here so lets start
The PSOBB server
The PSOBB server continues to work as usual and has been doing so for the past year already?! The machine has been working just fine and the server process havent crashed once, as for players the traffic is very little I am aware that some players are entering in the nights but from what i see on the logs are every a few weeks at most.
Google has finally indexed the server after the domain being blacklisted by the boycotters a while ago, moreover since the resources it consumes are so low theres no problem in keeping it alive for the time being.
Right now the community of classic PSO players is probably at 100 players at most if not less, so im not surprised this poor game is on the verge of being forgotten
Then comes the Promise Server
You might have noticed it's the lastest server to open and is actually a very long work to make it happen starting with the fact I had to actually pay to acquire the files after testing them in a near-retail server earlier this year, we saw peaks of 500ish players playing at one time, for such an old game like Lineage II thats huge and the game felt super alive in-game I actually wrote about it in previous posts.
Fast forward today I acquired the files a while ago and after dealing with insane license issues i finally set up the server, currently is in a open beta test as im still wiping and restarting the game unlike PSO which runs without issues on its little linux box, the L2 server is a legacy app so required a lot of infrastructure to make it happen, needs a database server, a game server, web server and a balancer server, on top of requiring a proper account creation flow it cannot work like PSO does where you write the ID/PWD on the login and you are good to go.
So as you can imagine this is the one that has taken the most time for me to implement, some of the preliminary work was already done with the beta of the RF Online server which is still coming at a certain point too so I wasnt as clueless as I thought, the AI helped GREATLY to make this job faster as this one was a totally 1 person endeavour.
As soon I fix the issues with the mail servers the Promise Server will be opening to the public in the coming days.
The PSOBB server
The PSOBB server continues to work as usual and has been doing so for the past year already?! The machine has been working just fine and the server process havent crashed once, as for players the traffic is very little I am aware that some players are entering in the nights but from what i see on the logs are every a few weeks at most.
Google has finally indexed the server after the domain being blacklisted by the boycotters a while ago, moreover since the resources it consumes are so low theres no problem in keeping it alive for the time being.
Right now the community of classic PSO players is probably at 100 players at most if not less, so im not surprised this poor game is on the verge of being forgotten
Then comes the Promise Server
You might have noticed it's the lastest server to open and is actually a very long work to make it happen starting with the fact I had to actually pay to acquire the files after testing them in a near-retail server earlier this year, we saw peaks of 500ish players playing at one time, for such an old game like Lineage II thats huge and the game felt super alive in-game I actually wrote about it in previous posts.
Fast forward today I acquired the files a while ago and after dealing with insane license issues i finally set up the server, currently is in a open beta test as im still wiping and restarting the game unlike PSO which runs without issues on its little linux box, the L2 server is a legacy app so required a lot of infrastructure to make it happen, needs a database server, a game server, web server and a balancer server, on top of requiring a proper account creation flow it cannot work like PSO does where you write the ID/PWD on the login and you are good to go.
So as you can imagine this is the one that has taken the most time for me to implement, some of the preliminary work was already done with the beta of the RF Online server which is still coming at a certain point too so I wasnt as clueless as I thought, the AI helped GREATLY to make this job faster as this one was a totally 1 person endeavour.
As soon I fix the issues with the mail servers the Promise Server will be opening to the public in the coming days.